), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). All logos and images are copyrighted by their respective owners. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc. Contents 1 Tactics 2 Combat width 3 Reserves 4 Attacks 5 Defenses 6 Damage dealing 6.1 Targeting[1] 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit | ] While youll struggle to compete with Britain, having a decent surface navy (a mix of destroyers, light cruisers and battleships) will help you in naval invasions. It's the best doctrine in terms of stats. HOI4: The Netherlands Guide To ensure your survival you should side with Germany and focus on building your army up. Fleet in being is to not really good for anything, wierd mix of mediocre bonuses with surface, subs and carriers, battleships arent good at all and it requires more effort on research it. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. Motorised divisions will provide speed helping you to encircle divisions and capture Paris quickly giving you a better chance of capitulating France before they strengthen. Marines grant a +40% attack bonus across large rivers. Hello and welcome back to another Hoi4 video! 12 days ago. Chose integrated support if your divisions contains 5 support companies. Im not going to get into naval ship templates or deployment makeup here, just the doctrine and a little on tactics. The priority of your research remains the same no matter which nation you play. Make sure to read carefully and have fun. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Use caution should you decide to make drastic changes. For centuries, the site was roamed by the Yakama Indians and other Plateau Tribes and was included in the Yakama Reservation . It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. You just need to manage frontlines well and you can have your planing bonus without enormous losses. ah yes, the best millitary tactic in my opinion is sock and awe. For GBP it's important to make clear the inherent disadvantages of using the battle planner. i was wondering how to play that damn country, now i love playing it, Your email address will not be published. This doctrine is all about damage. You should first choose obtain foreign colonial investment in the focus tree. So, mobile warfare doctrine is the best if you have a large industry. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. CAS is in the middle. So from this my doctrines are Superior Firepower/Dispersed Support/,Battle Feild Support and Fleet in Being. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. At any moment, you can change your variant from this point, but you lose all of the technologies that have been thus far developed. Once more, Jimmy, the flow chart, please!! For a nation with limited dockyards, trade interdiction works pretty well. Invite Foreign Investors (2 offmap civs) 6. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. So, it is only beneficial for China. Please see the. Your enemy must replace them at great cost, if at all. Grand battleplan is often overlooked when it comes to land doctrines even thou it has some great defensive boni (=less lost manpower) and some good offensive boni too. Its Superior Firepower. Recommended for UK and Italy. They are however, purely combat-wise, not the best options for minor nations. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Privacy Policy. talking about land doctrine, how come the last one on the right (sorry, cant remember the name right now) has 2 less options than all the others? Please see the. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. The Medical Withdrawal Unit phone number is 509.865.1590. China for the win. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Good for both offense and defense. I'm kidding. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. It goes without saying that overwhelming majority of modifiers will provide you with bonuses to breaking enemy positions, which will increase effectiveness of expansion and of taking better positions. This doesn't mean it is the strongest but used well, can be more than an advisory even for large tank divisions. The historical land doctrine is very good for Japan. You need to sign in or create an account to do that. So, make sure to add couple of line artillery and support companies to your divisions. All rights reserved. Land Doctrine Flowchart! This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! If you like tanks and mot/mec, Mobile warfare is a good choice. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. This template has a combat width of 20 (which is ideal for European conflict), high organisation and soft attack and is great with any land doctrine. With this, Ive listed below what are the most important focuses fulfilled in an efficient manner. That is YOUR PLAY STYLE. Since I usually don't have trouble winning the initial fight in Europe (since I can just retreat into low infra provinces with no penalty, meanwhile Germany is facing basically the same logistical nightmare it did IRL), I notice that the inevitable war in China (in every game the UK and Americans sends massive troops there via phillipines so it becomes a front every bit as large in scale as Barbarossa, but with even less infrastructure) and Africa and South America (where, thanks to the AI spamming naval bombers, it is necessary to establish a base in Guyana or something and slowly build it up and wear them down before the 80000 naval bombers they build insta-nuke any ship in range). They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. I suppose at that point in the game though it's more a convenience than a true sledgehammer, but I don't know. By continuing to use this website you are giving consent to cookies being used. "A quote is easy to forge" - Julius Caesar. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. New comments cannot be posted and votes cannot be cast. They are removed from the game, and a portion of its equipment if any can be absorbed by your units. Soft attack allows you to shred enemy infantry units. I can think of exactly zero good reasons for PDX to do that, are they really trying to shove their broken battle planner down our throats this hard? Tactical bombers are flexible and can perform both ground support and regular bombing. The defender has Initiative, shown by the golden chevrons beneath its general. This doctrine is only for countries with huge manpower but small industry. That might change when MtG comes out. It sits amid orchards and fields about two miles from the south bank of Yakima River. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. JavaScript is disabled. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Support Artillery will get +12.5 Soft Attack (assuming they use Artillery I equipment which has base of 25 Soft Attack) from Integrated Support, not +7.5. This item will only be visible in searches to you, your friends, and admins. Along with those it benefits all support companies, making it compatible with virtually every division you have. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. Typically, I say go right on Grand Battleplan and also for Superior Firepower, UNLESS your main combat line is a 7/2 or a 14/4 Infantry Unit. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. You are not permitted to copy any image, text or info from this page. If you go fascist, you will need at least 24 divisions (18 infantry and 6 motorised) to get a respectable war score in France. When the enemy is bereft of organization, he will be destroyed in short order. It works well with artillery, support companies, and air superiority. You can wear down a superior foe and push his weakened units out of the way. Go down Mobile Warfare land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). I am sorry but your explanation of mobile warfare is wrong. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. managed to stop their advance but unsure for how long. Hm. Law University (extra research slot) 5. After this, you can begin to modernise your army and navy and be able to make decisions over your colonial territory such as giving rights to resources to Japan to avoid conflict there. You can than make decisions that improve building time with 10 procent and more factories will be assigned to build new ones. wouldnt it be best to pick blitzkrieg instead of mobile infantry, to get the absolute most out of your tanks? Depending on the tree, there are various variants available, and they exclude each other. If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). Also, the doctrine includes increasing the effectiveness of planning and organization of action, but also reinforces reconnaissance and actions of mechanized units. Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. I think this is a nice beginner guide overall, but I have two quibbles. Bear in mind, these are very similar to what I would use if I were playing another European nation such as France or the UK. The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. Discord Link. The resource guide provided by the Tribal Relations Office contains resources for American Indians and Alaska Natives in the custody of the Washington State Department of Corrections (DOC) to improve the chances of success and reduce recidivism among the population. You should place more attention on your navy rather than your air force. Why Do People Like Play Job Simulation Games. Blitzkrieg is a great option if you know how to move your armored divisions. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. Great in difficult terrain, weather, and low supply areas. Thanks to most of its bonuses being oriented around planning, making details battleplans is a must with this doctrine. Infantry: 7 infantry, 2 artillery, recon company, engineer company and anti-tank. It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. That is why it can only work with huge industries such as German Reich and United States of America. Outside of creating strong divisions, choosing the right land doctrine is the most impactful decision you can make about your armies effectiveness. Which Land Doctrines to Use in Hearts of Iron IV, Best Division Templates for Hearts of Iron IV, Paradox Announces Hearts of Iron Challenges, Hearts of Iron IV Naval Task Force Composition Guide, Crit-Rate Finally, Tailored Game Recommendations, Evil Wizard Preview Impressions Being Bad Feels Pretty Good, Gotham Knights The Kelvin Incident Update Available Now, Developer Interview Embers Studio on Their Debut Title, Strayed Lights. Mass Assault is a unique doctrine due to it not being meant to be a permanent strategy. It is only visible to you. So a single 14-4 is worth double on offense than a pair of 7-2. United States - Superior Firepower fits their playstyle pretty great. Required fields are marked *, You may use these HTML tags and attributes:
. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. I compiled a little guide on how the different land doctrines operates. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. But I have a problem: I dont know, which land doctrine I should use. Unfortunately, much of Romania's more defensible terrain will be ceded to Hungary in the Second Vienna Award. . Japan benefits from it only because of an early war with China. Contents 1 Cost to unlock 2 Doctrine trees 3 List of all doctrines 3.1 Mobile Warfare 3.2 Superior Firepower 3.3 Grand Battleplan 3.4 Mass Assault 4 Comparison of doctrines Four individual variants of this type of doctrines have been prepared, and they are meant to expand the array of your options. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. The minimum amount of divisions you need is 24 I recommend getting about 36 (a mix of infantry and motorised). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. This mainly affects effectiveness of overseas invasions and effectiveness of cutting through enemy lines along narrow corridors. This will give you the chance to fight the United States; one of the aspects I like most about the new focus tree is your claims to former territories like New Jersey a neat and interesting feature. With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated.
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